2 interactive garments. PVDF, dressmaker pins, electronic devices


This project is based on the concept of uncertainty. Activated by the voice of the spectator, the garments react to the sound by setting the pins in motion. Through this movement, it is as if the clothes engage in a conversation filled with incomprehension and uncertainty with the spectator. Inspired by the notions of hypermodernity and hyper-individualism, as developed by the philosopher Gilles Lipovetsky in Les temps hypermodernes (2004), this interactive clothing project aims to reflect a reality where the individual is led to live in a state of generalized precariousness. Lipovetsky defines what he calls "hypermodern times" as that contemporary period in which the principles of modernism - the market, science, democracy and individualism - are being radicalized. Every aspect of existence has a side of excess and duality, where, more than ever, frivolity masks deep anxiety. The hypermodern man is a being of the here and now, pressed by the logic of urgency, anxious about the future: "The less predictable the future is, the more mobile, flexible, reactive, ready to change constantly, supermodern, more modern than the moderns of the heroic age. » Emphasis is placed on the idea of ultra-reactivity functioning as a reflex movement: the garments model uncertainty as a form of indeterminacy by which an object or a perception can be transformed in various ways, become something else. The variability of the clothes, never entirely stable or definitive, is likely to arouse the spectator's anxiety. In front of these clothes, with thousands of long pins passing through them - pointing outwards - uncertainty becomes reciprocal. The unpredictability of human relations, whose only constant is change, the flow - in this case that of speech: its intonation, its volubility - is then what causes the clothes to react. They change shape and pattern, expand and contract, manifesting a form of undulating conversation that incorporates the spectator into their choreography.