2 5 2 6

polymorphic robotic garments that simulate the effects of virtual clothing

Organdy, glass, silicone, electronic devices


2526 refers to the number of hours invested in the creation of the two polymorphic robotic garments, from ideation to the finish, from the first line of drawing to the last stitch.
NFT, digital fashion and virtual clothing were the primary sources of inspiration for the 2 5 2 6 project as they hold the unique status of not being constrained by the physical reality of materials. The two polymorphic outfits of the 2 5 2 6 project are very real: woven, hand-screened, and consolidated materials have been specially designed to create these clothes. They are not virtual at all. However, they simulate the effects of virtual clothing: a surreal undulation generates a play of volume and transparency; their polymorphic movement, as well as their reflectivity, are results of an entirely new flexible material that combines glass, precious metals and silicone.
If the role of the fashion designer is to imbue a form and a function to materials intended to dress the body, we can wonder about the question of the immaterial garment and the virtual body, devoid of substance, and their level of reality, when the digital has become a real "second nature.” As our jaunts into the metaverse become more frequent and less surprising, digital fashion inevitably unfolds into an infinity of possibilities and uncertainties.

photos : Maude Arsenault